Feiyang Zhou
Gallery

Games Process 7 of 12

Sketch to terrain: four workflows

One sketched layout built four ways, in Stable Diffusion, Gaea, Houdini and World Creator 3, to compare control against realism.

Gaea terrain in warm sandstone colors with canyon walls and crater-pocked flats.Gray Houdini blockout: a curving ridge across the top half of a square and two separate ridges along the bottom.Black heightmap sketch with a bright wavy line on top and two short strokes below, softly glowing.Grid of ten generated grayscale heightmaps with similar mountain shapes.Gaea node graph running left to right with color-coded nodes.Gaea terrain in orange with layered sediment strata.Gaea terrain in cold blue and white tones.Houdini heightfield terrain with eroded ridges, textured in mottled browns.World Creator terrain block of snowy mountains with glaciers on a blue background.World Creator terrain block of dark rock ridges partly covered by pale sand.
1 / 10 Gaea: textured result

Terrain tools are very good at realistic noise and simulation, which suits the “make the terrain, then let designers fill it” workflow. I wanted the other direction: a designer drafts the layout first and the terrain follows it. So I built the same sketched layout (a chain of mountains across the top, two separate ones below) with four tools.

  • Stable Diffusion. A heightmap sketch plus a derived map for ControlNet depth control gave consistent batches, but the result still has to be picked by hand from many.
  • Gaea. Node-based and the strongest of the four out of the box: an island mask, Apex and Perlin noise for the blockout, erosion passes, auto leveling, then texturing.
  • Houdini. The same steps, from a drawn curve and polywire blockout through four passes of erosion and slump to COP-based texturing. Fewer terrain features built in, but you can build your own tools.
  • World Creator 3. Not node-based. Base shapes plus filter stacks gave two quite different looks from the same draft.

AI is the most accessible route once a pipeline exists; Gaea and World Creator suit individuals; Houdini suits studios with technical artists. On a team project, the sketch-to-heightmap idea became a pipeline that turned concept sketches into usable terrain in minutes.

Tools

  • Houdini
  • Gaea
  • World Creator 3
  • Stable Diffusion
  • ControlNet

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